Master Class - Pokemon style game?


A "design a monster" contest might be fun, too, when you have the basics down :)
 
Absolutely, though I wasn't really thinking contest, more of like an open participation. But, yeah, there's plenty to decide on before I'm ready to start that side of things :)


I've already selected the monster "types" and the attack matrix. There's not going to be as many as pokemon, and probably won't have as many attributes (probably won't have genders/eggs etc., so think more Pokemon Red/Blue than any of the later generations).


One thing is clear from the thread though, people do actually seem quite interested in this (as opposed to most of my other stuff which was just "there").
 
Possibly, I'll let you know when I've got myself organised
 
Right, the TV show is absolutly horrible, but do you have played one ?
Nope, I just watched some people play it (various systems) but overall, I judge by the TV Show that really did not help to see the games in a good light, even if they were good. :D


And I actualy liked most of the "Digimon" Series or even "Monster Ranger", but Pokemon just was to much for me. ^^

Looks like Team Rocket's blasting off agaaaaaaaaaaaaaaaain!~
Exactly because of THIS! :D :lol:


And I really imagine how YuGiOh players behave exactly like the guys in the Anime series. You know, with alot of battle talk and overacting card moving gestures... XD
 
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And I really imagine how YuGiOh players behave exactly like the guys in the Anime series. You know, with alot of battle talk and overacting card moving gestures... XD
If you ever watched the original YuGiOh series, it was a lot better, though no official English version, so you have to find the fan translations; but that's getting off topic :)


Don't worry, I don't plan to make this game so dramatic (or maybe have it as an option)
 
Right, the TV show is absolutly horrible, but do you have played one ?
Nope, I just watched some people play it (various systems) but overall, I judge by the TV Show that really did not help to see the games in a good light, even if they were good. :D


And I actualy liked most of the "Digimon" Series or even "Monster Ranger", but Pokemon just was to much for me. ^^
Apparently the Pokemon manga is regarded better. I will admit to a soft spot for the TV series, though - but then, I love shows like that, that don't always take themselves too seriously. :lol:

Looks like Team Rocket's blasting off agaaaaaaaaaaaaaaaain!~
Exactly because of THIS! :D :lol:
And I love Team Rocket... :p Most of my favourite characters in most things are anti-heroes and villains, though. :lol: And they have a talking cat! A TALKING CAT!!

and overacting card moving gestures... XD
I understand that this is called "milking the giant cow". ;)


Anyway...

Absolutely, though I wasn't really thinking contest, more of like an open participation. But, yeah, there's plenty to decide on before I'm ready to start that side of things :)
I wouldn't mind trying my hand at contributing a monster or two, if you're open to that when the time comes. :)
 
I'd absolutely love to see something like this, I loved the earlier PokeMon games (especially Yellow (on GB) with Pikachu following you around everywehere). The later games just added more and more obscure and silly monsters that I didn't really care for.


Anyway, yes Nintendo should have done a PokeMon MMO years ago - perhaps they would have got it right after the Purple&Pink spots version! :p


You'd have to come up with something that didn't step on PokeMon's toes, but have it similar enough not to be seen as something completely different.


Good luck :)
 
Here's some resource that may be of use to you:


original SDL pokemon engine:


https://github.com/personjerry/buntoids


currently developed version:


https://github.com/joe-zeng/fourstarmon/


Battle simulator(I've actually debated porting this to pandora at one point):


http://pokemon-online.eu/


Really neat MMO that got taken down:


https://github.com/StrickenFromHistory/PocketMonstersOnline


Maybe these resources can give you a start. These resources are some projects that have stuck out to me over the years.
 
Cool idea, I would support this project if I can. I'm not much of a coder, but I have played a lot of Pokemon. :)
 
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Pokemon style?


It's a nice idea but you have to make a lot different monsters, attacks and that stuff.


I'm sure making moe than 100 monsters would be the biggest problem here.


Also balancing is difficulty. At least we don't want to have 1-2 best types of monsters and a perfect team everyone uses.


If there's much interest and a lot of people help here it's definitly a great idea.
 
Here's some resource that may be of use to you:
Thanks, I'll take a gande. slaeshjag has also sent me a link to his engine to look at. That said, I'm half considering something slightly different than your usual RPG world view, but we'll have to see how well I can wrap my head around coding it.

I'm sure making moe than 100 monsters would be the biggest problem here.
Making more than 100 monsters is easy, making more than 100 *useful* monsters, not so much. To be honest, I'm not sure we need that many. Pun aside, this game will probably evolve a fair bit as it gets developed.

Also balancing is difficulty. At least we don't want to have 1-2 best types of monsters and a perfect team everyone uses.
Well, when creating the damage matrix for the various types, I've made sure each type has 1 "super effective", 1 "not-very effective", and 1 "totally resistive" type. This means every type should be counterable. Same with damage statuses like "Burn", each will have their own, so that none have an edge.


That then just boils down to combining monster, with level, and attack. Even then, the effective/resistive effect should help remove a "perfect team".


Again though, this is going to require plenty of testing and tweaking.
 
And there's always the massive list of 'hidden stats' that can be added later for the really hardcore folks.
 
Okay I don't get excited about many ideas but this one I am. I played the silver version of pokemon on my GBA and loved it minus the slow text. A pokemon MMO for the pandora would be fun. Making a 100 mobs and steam/game network for the pandora would be the biggest hurdles. But I believe in it! :D
 
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You know, you can fasten the text in the settings dialog at start?


And always pressing B instead of A for the next text! :p


But a nice idea. I hope of an open source attempt so that I can try to compile it for my gp2x, too :p


No, in fact: If you start something completely new, PLEASE don't make it fix for 800x480. Use some kind of flexible resolution. Especially if you plan a Linux and Windows version a pokémon clone at 1920 x 1080 would be amazing. :)


I had plans for a pokémon like game, too. But as my plan for an RPG 'til know I have not started, but often dreamed of it. :)
 
^ I agree that open source is definitely the way to go, though of course nobody can stop pmprog doing what he wants, whether it be open or closed.


I've also had plans for a pokemon-style game, but never got around to making much more than a text-based version of the battle system. Must dig out the old design docs sometime.
 
I'm sure making moe than 100 monsters would be the biggest problem here.
Making more than 100 monsters is easy, making more than 100 *useful* monsters, not so much. To be honest, I'm not sure we need that many. Pun aside, this game will probably evolve a fair bit as it gets developed.

Also balancing is difficulty. At least we don't want to have 1-2 best types of monsters and a perfect team everyone uses.
Well, when creating the damage matrix for the various types, I've made sure each type has 1 "super effective", 1 "not-very effective", and 1 "totally resistive" type. This means every type should be counterable. Same with damage statuses like "Burn", each will have their own, so that none have an edge.


That then just boils down to combining monster, with level, and attack. Even then, the effective/resistive effect should help remove a "perfect team".


Again though, this is going to require plenty of testing and tweaking.

*Useful* Monsters is what I ment to say ;) .


Do you want to creste your own game?


We also could "steel" characters from other games.


I'm thinking of a Pokemon-Style Super Smash Bros.


Don't invent new monsters but make already existing video-game-characters "catchable" and let them fight against each other.


As said it might be a copyright problem nut a nice idea.


Do you want to keep the Pokemon-style fighting system?


Wouldn't it be nice to make a combination out of Final-Fanatsy and Pokemon?
 
You know, you can fasten the text in the settings dialog at start?


And always pressing B instead of A for the next text! :p
Still takes too long and bugs me :)

But a nice idea. I hope of an open source attempt so that I can try to compile it for my gp2x, too :p


No, in fact: If you start something completely new, PLEASE don't make it fix for 800x480. Use some kind of flexible resolution. Especially if you plan a Linux and Windows version a pokémon clone at 1920 x 1080 would be amazing. :)
Regarding open source, I'm not technically against it, but I might not make it public until further down the line. I guess it depends how confident I feel with the source.


Regarding the screen resolution, yeah, I plan to support multiple resolutions, though depending on the art quality, might not look great on 1920x1080 ;)


There are a lot of RPG engines, but I have to finish deciding how I want my game to look. As it stands, I'm not actually thinking of your regular 2D tile based world, and as such, that'll make a lot of engines require a lot of modifications. So I'm going to try this weekend to develop a prototype for the "view" I'm going for, but if it's too complicated for me, I might drop back to 2D tiles.

Do you want to creste your own game?


We also could "steel" characters from other games.
I don't intend to use characters from other places, it's just an unnecessary risk.

Do you want to keep the Pokemon-style fighting system?


Wouldn't it be nice to make a combination out of Final-Fanatsy and Pokemon?
I've never played the FF games, so have no idea how they work. Again, I was thinking of changing the battle slightly, but in what way, I don't know.
 
If you can pull this off. people would love it. just don't call it pokemon. we don't want to draw attention from lawyers.. evil evil lawyers.
 
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