Release rRootage


mcobit

Advanced Member
Joined
Jul 28, 2008
Messages
6,910
I got rRootage compiled.


rr1.png



- lasers are drawn plain white.


- Shots are not textured/ drawn just white.


Other than that it works good.


Anybody up for fixing this?


After a lot of Picklepower (thanks a ton Pickle) and some mathlessons for me ;) , It seems, as if it is completely working!


Now uploaded to the repo:


http://repo.openpandora.org/?page=detail&app=rrootage-rr-23550


Updated to Build 2: Now with nubsupport!


Have fun!
 
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I'm sorry, I just happen to love this game. Mcobit, thank you very much for porting it.


EDIT: Ika and GW mode are hard to play though. Instead of a visible shield you get a spinning triangle that points towards the enemy. Perhaps sebt3 or Pickle could offer some pointers on fixing the graphical errors?
 
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I think Blue Protoman has the monopoly on vowels!! ;) excellent game though :)
 
Thanks MCOBIT.


Blueprotoman and SONY share at least one identical gene.....but always good for entertainment value....depending on which way you look at it :)
 
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Awesome work. rRootage is my favourite ABA shooter, so you have my thanks.
 
would it be possible to add the pre_script functionality to rr.sh?


in other PNDs there is something like:


[ -e "$HOME/scripts/pre_script.sh" ] && . $HOME/scripts/pre_script.sh


and the accompanying post_script.sh segment after execution.


This enables me to automatically have xmodmap change my abxy keys from mouse buttons to their factory settings, which rRootage needs.


Thanks!
 
^ use PND_pre_script.sh and PND_post_script.sh in the root of the appdata directory of rRootage. These are use by pnd_run.sh ;)
 
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