gunrock's Recent Activity

  1. gunrock liked Gren's post in the thread Even more to see here (now).

    Thanks for the update ED :)

    Sep 11, 2019 at 12:46 PM
  2. gunrock liked EvilDragon's post in the thread Even more to see here (now).

    This is just a short answer - I have a pretty complex video to edit which will go on air on Sunday. This wasn't planned and came in with...

    69949806_3024593207556400_1140727658661806080_n.jpg 70501985_2599723986732953_3581569856585072640_n.jpg 70041788_2418063964949139_4567509621203271680_n.jpg 70767042_761705094294575_9041233503307431936_n.jpg 70153746_494428821397038_216946554831896576_n.jpg Sep 11, 2019 at 12:45 PM
  3. gunrock liked EvilDragon's post in the thread Even more to see here (now).

    Have you changed your email address? As I've sent an email to all prototype orders a few days ago.

    Sep 10, 2019
  4. gunrock liked ptitSeb's post in the thread The Pandora Port Request Thread.

    For the curious, here is my current diff of the eduke32 sources: [spoiler] The added "if(heapNodes<2) return;" is a "funny" bug......

    Sep 10, 2019
  5. gunrock liked M-HT's post in the thread The Pandora Port Request Thread.

    It's "funny", because it's undefined behaviour in C standard, meaning that the compiler is free to do what it wants in this case. Which...

    Sep 10, 2019
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