Recent content by bradley

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    OPenSNES9xGP Out and ready for the play!

    i was thinking what could be usefull for this emu is list for ideal button layouts, since lots/most games need customising to play well, might as well make it easy for people, i was doing a list for myself but thought i'd share it just incase anyone else would find it of use, if anyone wants to...
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    Remeber Head over Heels

    i was happy to see this, but the remake has flaws which completely ruin it for me luckily gp32 owners can fully play the spectrum, c64 and st versions of this game all versions having there own bonuses, spectrum one having some room changes, c64 for the music and st for the graphics
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    Amiga 500 Emulator?

    lol i remember that, now im gonna have to play it just to hear the sound again otherwise its gonna bug me all day
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    New buttons?

    instead of having 2 buttons with L and R as toggle buttons can't u just have 3 buttons with 1 toggle, A B and R act as 3 buttons, hold L and they act as the other 3 buttons, that way u can potentially hold 3 buttons at once instead of just 2
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    New buttons?

    while 2 extra buttons would be cool for snes, what snes games need the full 6 buttons, street fighter is probably the only game i've played that couldn't be played properly, even with features like fast button mapping switching in the emu
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    MAME for GP32?

    oh i thought we were talking about rlyehs mame project
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    MAME for GP32?

    where has it been released? sending it to testers doesn't count as releasing it or did i miss something
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    Sorry...

    what does the Palm m130 do that the Zodiac doesn't, im not up with palms
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    Jump and bump

    i'll try and track down the pc version and someone to test it with but for now could u give a description of the gameplay, it looks front view so are we talking worms style play, or something closer to a platform with guns, like jazz jack rabit or something
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    Soo excited

    that was a pretty cool game, i can't remember exactly what u did in it anymore, but i think it involved getting bunches of squares all the same colour which unlocked a record or something that u had to pickup, is that right? and u had scary chellos and stuff that chased u
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    Jump and bump

    what is this game, its had a new comments over the months but i haven't got a clue what the game is, is the new demo worth getting? i got the old one but looked like it was multiplayer only coz i couldn't get it to do anything
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    All Girigiri Walker players...

    yea the lock on thing just helps u keep track on enemy positions, if they are on the same space as the gold or on a ladder they can be a little harder to see so it can help i don't know if the enemies get quicker sooner if killed looks like they might, but if u have to take a longer route...
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    All Girigiri Walker players...

    u just need to collect all the gold asap, the longer u take the faster the enemies get so the harder they are to avoid make use of the digging to trap enemies or to reach levels below u, and thats about it tips would be make a point to grab the gold at the top of the screen sooner than later...
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    Soo excited

    lol, no amiga fan would say that because the main advantage in the bulk of the games was the sound, so yea it still matters, also the screen is plenty clear so "if" there were graphical differences i'd care because im not blind :blink:
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    All Girigiri Walker players...

    well i actually had another go (while waiting for a dvd to burn) and happened to finish it this time, its just 20 levels, so decided to upload my dat, score board looked the same as when i last saw it
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