Grabbing mouse and no-grabbing mouse work exactly same.
I didn't yet complete recoding this part. One remark: there are ifdef AUTOAIM inside ifdef AUTOAIM. Outer starts on row 651 and inner on row 680. Thus it is not critical, I first read it that inner has else-branch.
I'm not yet sure how...
If I use any other application on n900, touch screen is behaving exactly same as external usb-mouse. I can even claim that applications do not even know if they are used with mouse or touch screen. So somewhere in jedi academy code is something to detect it. Any hints where?
Keyboard (resolved):
inside install_grabs
if (vidmode_fullscreen)
was false (even game is fullscreen) and it didn't grab keyboard. With if(qtrue) keyboard works.
----
Mouse:I'm still not sure do you understand what I'm talking about.
I think this mouse thing is not bug, but feature. But...
Got sounds working. Not tested how much it affects speed.
There was one more openAL-hack left for you to revert:
code/client/snd_dma.cpp
@@ -495,7 +497,7 @@ void S_Init( void ) {
s_UseOpenAL = !!(cv->integer);
#ifdef LINUX
- s_UseOpenAL = true;
+// s_UseOpenAL =...
I got it compiled with NEON using gcc-4.8.1. (I don't use it normally, because my gcc-4.7.2 is crosscompiler and my gcc-4.8.1 is arm to arm. Speed difference is 5min VS 80min)
This changed error message to 0x3005 = Bad Config
It needs this additional modification (I didn't yet tested what is...
Hi, I'm trying to Jedi Academy on Maemo5/N900. I checked code from github, this seems to be latest commit: 9e5cb3f8dc00213152acbc7edb7cbd3c254a7b08
Compiling with this:
cmake .. -DCROUCH:boolean=ON -DPANDORA:boolean=ON
make
I needed to disable NEON, unless I get multiple errors...
I made test set for openGL. It is from NeHe tutorials http://nehe.gamedev.net tested to work on modern Linux (e.g. Ubuntu). It is not automatic runnable, but batch compilation and manually runnable.
It can be used to
*compare different openGL implementations, e.g. glshim VS mesa.
*compare...
Thanks for source link. I got vGolf on playable state on Maemo5/N900.
Allegro is from most updated maemo5 repository. It is only funny coincidence it's last digit is 4.
But it seems that every allegro-applications on N900 have same problems:
*top-panel covering even in fullscreen
*No...
Where I can find source code for version 1.23.0.5 ?
Pnd-page is pointing to source code version 1.22.
I'm planning to package game for Maemo5/N900. I got version 1.22 compiled and running, but touchscreen is not usable on that version.
Some other issues on Maemo5:
*"Fullscreen" is not...
Press 1,2,3 to change level. Level 1 is hardest one.
I liked the way there are no any 'score/counter/energy' -bar.
Wobbling of the screen is cool.
I also think controlling keys are odd, but they can be changed. Modify keys.txt
e.g. for PC:
left LEFT
right RIGHT
up UP
down DOWN
If compiling is only issue (not making packet with correct permissions and folder structures):
Use compiled binaries from Debian-ARM.
I have once successfully made package for Freerunner with this method, see: http://wiki.openmoko.org/wiki/Nethack
wget...
Late answer, but it was me.
This is my thread on The Powder Toy -community forum about N900: http://powdertoy.co.uk/Discussions/Thread/View.html?Thread=3242 . And as I wrote there, 7 fps is way too low. There are now newer versions, but it seems to me they are not making it lighter at any way...
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